GI_Forum 2017, Volume 5, Issue 1 Journal for Geographic Information Science
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Verlag der Österreichischen Akademie der Wissenschaften Austrian Academy of Sciences Press
A-1011 Wien, Dr. Ignaz Seipel-Platz 2
Tel. +43-1-515 81/DW 3420, Fax +43-1-515 81/DW 3400 https://verlag.oeaw.ac.at, e-mail: verlag@oeaw.ac.at |
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DATUM, UNTERSCHRIFT / DATE, SIGNATURE
BANK AUSTRIA CREDITANSTALT, WIEN (IBAN AT04 1100 0006 2280 0100, BIC BKAUATWW), DEUTSCHE BANK MÜNCHEN (IBAN DE16 7007 0024 0238 8270 00, BIC DEUTDEDBMUC)
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GI_Forum 2017, Volume 5, Issue 1 Journal for Geographic Information Science
ISSN 2308-1708 Online Edition ISBN 978-3-7001-8158-3 Online Edition
Martin Imkeller ,
Michaela Sonnleitner,
Jana Gassner,
Yannick Nies,
Lisa Bauer,
Sarah Baumann,
Lena Grami,
Anna Naegele,
Christian Neuwirth
S. 397 - 404 doi:10.1553/giscience2017_01_s397 Verlag der Österreichischen Akademie der Wissenschaften doi:10.1553/giscience2017_01_s397
Abstract: This article demonstrates the use of participatory simulation (PS) techniques in the context of gaming and behavioural analysis. Typically, PS tools are conceptualized for educational purposes. We extend this traditional framework by developing a multiplayer game with the purpose of investigating behavioural effects of leadership in collective mobility decisions. The game was implemented with the NetLogo extension HubNet. Each participant in the game controlled one agent. The game’s goal was to reach predefined destinations via fixed routes and to obtain the maximum score. To reach destinations, players had the choice between the transport modes of bus and car. They obtained points (two points for bus, one for car) for the selection of the mode that was chosen by the minority of participants. Furthermore, a proportion of the players were given allegedly true information about the mobility choice of participants who had real-life leadership positions. The game’s outcomes do not reveal substantial influences of leadership on individual mobility decisions. Personal choices depend, rather, on the assessment of other players’ behaviour and of local traffic conditions. The study also exposes an important limitation of HubNet that lies in the visualization of information on the HubNet interface. Keywords: agent-based modelling, games with a purpose, HubNet, collective mobility decisions, leadership Published Online: 2019/02/13 09:06:52 Object Identifier: 0xc1aa5576 0x003a3de7 Rights: .
GI_Forum publishes high quality original research across the transdisciplinary field of Geographic Information Science (GIScience). The journal provides a platform for dialogue among GI-Scientists and educators, technologists and critical thinkers in an ongoing effort to advance the field and ultimately contribute to the creation of an informed GISociety. Submissions concentrate on innovation in education, science, methodology and technologies in the spatial domain and their role towards a more just, ethical and sustainable science and society. GI_Forum implements the policy of open access publication after a double-blind peer review process through a highly international team of seasoned scientists for quality assurance. Special emphasis is put on actively supporting young scientists through formative reviews of their submissions. Only English language contributions are published.
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Verlag der Österreichischen Akademie der Wissenschaften Austrian Academy of Sciences Press
A-1011 Wien, Dr. Ignaz Seipel-Platz 2
Tel. +43-1-515 81/DW 3420, Fax +43-1-515 81/DW 3400 https://verlag.oeaw.ac.at, e-mail: verlag@oeaw.ac.at |